Harry Potter: Hogwarts Mystery Devil’s Snare challenge putting off players

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The hype around the new Harry Potter: Hogwarts Mystery, has already dwindled. Wait times and in-app purchases immediately put players off.

You have two choices early on in the new Harry Potter: Hogwarts Mystery game. You can make in-app purchases to continue the fun or wait a third of your day while your character manages to get out of the trap. And it’s not surprising that this immediate issue has already started to put players off the game.

The free-to-play game is all about building energy between challenges. During the challenges, you then use up the energy to complete them. That makes the perfect amount of sense, until you learn that you can’t actually build up enough energy to get through one of the early challenges. You either have to wait or you can buy energy.

Photo Credit: Harry Potter: Hogwarts Mystery/Jam City Image Acquired from ONE PR Studio.

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Of course, who wants to make in-app purchases early into the game? Most people want the chance to try out the game before they spend a cent. They want to make sure the game is worthwhile and that’s completely understandable. Money doesn’t grow on trees, even in the world of Harry Potter.

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Harry Potter: Hogwarts Mystery Devil’s Snare challenge

The problem comes when players are trapped in the Devil’s Snare, a plant that was included in Harry Potter and the Philosopher’s Stone. You don’t get the chance to build the energy first, so you can find yourself waiting eight hours to get out of it. And this is less than an hour into the game time.

This is just the first time something like this happens. The game is full of these moments, which are putting a lot of players off. This is also arguably a bad design for a game that’s aimed towards the younger age groups. Youngsters don’t always have a good control over their budget and may decide to spend their money (which can be as much as $100) to buy energy rather than waiting for time limits to run out!

Many have shared their theory that the challenges are done by design. The game manufacturers want to make money and that’s not easy from free-to-play games without in-app purchases. While most people are accepting of the in-app purchases, there needs to be a balance. Making people buy energy for every challenge takes things too far.

Have you experienced the excessive wait times? Did you make an in-app purchase or have you given up on the game? Share your thoughts in the comments below.

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